
- #This war of mine game part 1 kub slots skin
- #This war of mine game part 1 kub slots upgrade
- #This war of mine game part 1 kub slots full
Fixed the "Signs of Organic Matter" event becoming blocked if another Asteroid goes out of range.Fixed cave-ins falling on Buried Wonders and becoming unremovable.Fixed Underground Domes not changing color when changing building colors.Fixed the Exotic Minerals icon not showing in the Production tab for the asteroid's extractors.Fixed the bottom textures of a Dome remaining after prefabbing.Fixed Colonist and Tourism top bar tooltip defining colonists as "stored".Fixed freezing when the Underground Marsquake is occurring in the mid and late-game stage.Fixed drones getting stuck on the Bottomless Pit after the Bottomless Pit Lab is salvaged.Fixed colonists having the wrong group label (martian/earth born) when transported to another map.Fixed cave-ins disappearing when cancelling the clear operation using the RC Dozer.Fixed cave-ins spawning at the same angle so that the player sees the pattern.Fixed cargo rockets duplicating if they are sent on an expedition and the launch is cancelled.Fixed "Rocket can't land during dust storms" warning showing on Asteroids for Landers in orbit.Fixed MDS lasers not working if the player is on another map.Fixed Micro-G mining buildings not taking resource grade into account.Fixed fuel filling the lander rocket resetting to 0 when editing the payload.
#This war of mine game part 1 kub slots full
Fixed the lander rocket having the status “not enough full” even when the tank is full.Slightly increased Sanity benefit of Psych Studies.Increased food production for Fungal Farm.Fungal Farms can now be built in the underground.Farms can no longer be built in the underground.Changed maintenance costs of the Support Strut to Metals (instead of Exotic Minerals).Reduced maintenance costs of buried wonders.Increased the buried wonder research costs.Increased resource nodes in the underground.Increase residence space in the Micro-G Habitat.Reduce power consumption of the Micro-G Auto Extractor, Micro-G Water Extractor, Electrolyzer and Micro-G Habitat.Reduce maintenance frequency for Micro-G buildings (auto, water, station, habitat) and Electrolyzer.Highly increase resource extraction of the Micro-G Mining Station (with colonists).Increase polymer in the default Asteroid Lander loadout.
#This war of mine game part 1 kub slots upgrade
Greatly increase the cargo module upgrade cargo bonus. Slightly Increase Asteroid Lander cargo capacity. Generic Discoveries from the Recon Center now reward research progress. Decrease the odds of Recon discovery events, and each event can only occur once. Increase the odds of a Recon Center finding an asteroid, especially while you have no asteroids. Reduced Recon Center Maintenance 4 > 1 Electronics. Added metals to C-type asteroids (1 bar). 2 bars guarantees resources are present, 1 bar guarantees water, metals and exotic minerals. Greatly increase resources found on Asteroids. #This war of mine game part 1 kub slots skin
Added an asteroid specific skin for the RC Dozer. Tunnels, Wonders and Food and Mystery depots can no longer be refabbed. Rovers and drones loaded into the Lander Rocket drop any resources they were still carrying. Changed the Recon & Expansion tech tree order Underground Domes and the Recon Center are unlocked earlier, while the Drone Hub Extender is unlocked later. Asteroid Landers now visibly take off when they automatically launch at the very last second when an Asteroid goes out of range. Truly Universal Depot: The Universal Depot now includes the DLC resources, depending on which DLCs you have Seeds if you have Green Planet and Exotic Minerals if you have Below & Beyond. The Cargo UI shows an explanation on how auto mode works for Asteroid Landers and the Elevator. You no longer first have to switch maps to configure the other side. Edit both sides of the Cargo UI: In the elevator cargo UI, you can now set requests or minimums for both sides of the elevator in the same screen. The Space Miner has an easier time getting to asteroids. New Breakthrough Techs: 6 new breakthrough techs have been added that can be found on the Surface, in the Underground and on Asteroids.Ģ New Commander Profiles, The Spelunker and The Space Miner: The Spelunker gives easier access to the Underground and makes colonists regain Sanity while in the Underground instead of losing sanity. Rare Anomalies: These are special anomalies that can be found throughout the Underground which each give you a choice between multiple powerful rewards. Players that already (partially) completed buried wonder events still get access to these. The story of each Buried Wonder is also extended to include these upgrades. In this second part, we focus on making the underground and asteroids more beneficial for your main colony and build further upon the improvements of Merbold part 1.īuried Wonder Upgrades: each Buried Wonder has a new upgrade or building they unlock, which benefits your entire colony (Surface, Underground and Asteroids).